Hunter’s Tale – character animation with toad suit

I want to start this post with a curios image: the mistake I’ve done with previous animations was NOT to put them into the same proportioned images: that means that when put inengine, the coder will need to change the imagepoints of every animation to make them fit together. As I didn’t want Giuseppe to hate me that much, for the following character suits animation I made a placeholder to keep them in the same position: you’ll that the final gifs looks smaller and with a wither empty range, that’s because it includes even the space for the animations that go forward and backwards.

The curios image I mentioned before is this one below: you can see every frame from every single animation put together into one image: it looks kinda funny.

In terms of difficulty, it wasn’t that hard o do this set of animations, as it was only the time to “change the suit” to the characer. They all look the same and have the same frames of the standard suit ones, So in the end it only took me 3 days to do them (take that schedule!)

 

placeholdertoad-ansima toad-walk toad-capriola toad-death toad-drink toad-eat toad---fall-away toad-get-up toad-horizontal-attack toadidle toadidlenoweapon toad-net toad-pick toad-run toad-trap-skin-monster toadverticalattack

Hunter’s Tale – Forth Video test

4th video test for #hunterstale now with a first glimpse at @MauroKenjiSerra music!

I’m so excited to show for the first time the game with music, we worked together with Mauro to make the soundtrack as much perfect as possible and now that it’s finished we can really see how it fits the game!

Again, see how the music is fundamental to define the overall athmosphere