Hunter’s Tale – again more UI

The idea is that you will need to accept quests in order to land for hunting/adventure/exploration in the wilderness. But how does the quest system works? There has to be a place inside the village which you accept them or you won’t be able to leave the village. I think I already told that we choose the pub to be this place. Also, as all the UI so far has been drawed to look like scrap pieces of paper, these needed the same treatment. Ideally the are separate, though, so you can keep the piece with your mission, like a bounty hunter of some sorts. Even if it’s with monsters, but still you get the point in that, do you?

quest