Hunter’s Tale – 3rd WIP video test

The most important thing about video tests is that are those parts that shows what the game is really about. The single animations work may be found (hopefully) interesting for the development process, but in the end it’s how the real game is that matters the most.

Even if these tests shows unfinished work and no sfx or music at all, they help evaluating the game:

-they shows the art direction for the game: it’s still not enought to get the entire athmosphere (you’ll need music and sfx too for that), you can still get to see the world the gme is settled in

-one by one, these videos defines the design of the game: not just the level design, but also the features and combat system: this helps to get future players to see that in terms of gameplay, the machanics are not new, but still consolidated ones, so that they knew what to expect.

– knowing what to expect is the most important thing for a project like Hunter’s Tale: it’s supposed to fit a specific genre, so videos must help this concept and help therefore to intrigue the future audience.

Hunter’s Tale – the GIANT bossfight, getting into the scale

This is another of those moments you realise you aimed for something too big…It could sound like a bad pun, but implementing the giant would literally take more time than we have. Not animating it, but he coding part would be harder because (as I will say in the giant animation posts) a monster this big requires to be animated in separate parts and put together inengine, so that you will only see the legs when the camera is down or only the torso when the camera is up.

Also, how could you defeat such a big boss (kojima joke)? the bossfight needed to be designed carefully, there is the risk to make it too “platformish” or to make it too “Bland”, like the other fights. This is not the case. This needed to be special, bigger.

This is why we decided to…SPOILER! Seriously, I’ve been telling almost everything about the game and the levels, I’m going to keep this for myself and let the players judge with the demo (or not). All I can say is that we fit our schedule, so there will be time for everything, hopefully.

Meanwhile, talking about scaling, I’d like to show you with this image how actually big is the giant.

swamp3