When you’ve already animated the same animations with 2 different suits, it may seem easy enough to do a third one.
The fact is that for the wyvern suit we wanted something different: it’s not just the more badass-look of the suit iself, we decided to change weapon too: instead of having sword+shield, we have a giant sword (it’s as tall as the character, poor videogame characters, carrying giant swords since the eighties). That measn that there is still a covering sistem even if there’s no shield, but some movements and especially the attacks needed to be reimagined: it would have been slower and look heavier.
Still, most of the animation looks the same:
Now, the different ones:
The Idle with weapon animation was the first one that required some studies behind it: what would have been the best position to rest while carrying such a great sword?
first version was the more logic one: he’s resting so he use the sword as a staff. It didn’t look very well though, so we changed our minds and decided to have it non-rational.
The final version definitely looks better and looks like this:
The attack animation, again, needed to look heavier and slower.
These are some WIP and studies for defense position