or actually the part when you see what you’ve done and looks terrible, therefore you reset and start back from square one.
I animated directly with aseprite, as the movement were pretty easy (pretty much just rotations) but they needed way more frames than the creatures I am used to animate: the arm below that, for example, is made of 32 frames. It’s a process that’s much more straightworward to build with aseprite directly.
These are new studies for the giant parts:
the arm movement, finally got it right
head movements, actually I need to change them a bit
the arm when the giant is screaming:
and finally a test animation, NOW WITH SOUNDS!