Hunter’s Tale – more giant animation

or actually the part when you see what you’ve done and looks terrible, therefore you reset and start back from square one.

I animated directly with aseprite, as the movement were pretty easy (pretty much just rotations) but they needed way more frames than the creatures I am used to animate: the arm below that, for example, is made of 32 frames. It’s a process that’s much more straightworward to build with aseprite directly.

These are new studies for the giant parts:

the arm movement, finally got it right

armfinale

 

head movements, actually I need to change them a bitmovimento-testa testa-urlo

the arm when the giant is screaming:

armfinale2screaming

 

and finally  a test animation, NOW WITH SOUNDS!