A new month: interdisciplinary project, logo studies and steam greenlight for RG

First thing first, a game I’ve been working on it’s been “released” on steam Greenlight, so if you want to check it out and vote for it to make it happen please go there http://steamcommunity.com/sharedfiles/filedetails/?id=222906350 more info on the facebook page https://www.facebook.com/rainbowgalaxygame

Then, some others updates from the last month: I created my personal portfolio website and can be found here: http://francescosegala.wix.com/work

Right now I’m working on a lot of researching and an uni interdisciplinary project that will end February 11th. See you soon!

P.S. Meanwhile, I’ve been working on a logo for a uni project (thread here) http://3dhit.co.uk/index.php?showtopic=25238&&page=5

the logo looks right has been evolving like this:

Foto 24-01-2014 00 23 07

windinthewillows

windinthewillows2

Assassin’s Creed sketch & artbook comment

Yesterday I needed to take a break and do something else for half an hour. it was midnight, though, so that’s what came out. I actually didn’t get the chance to play the game, I’ll do that when I’ll go back to Italy this season, but I have bought the artbook for Assassin’s Creed IV Black Flag and I can assure it’s one of the best games artbook I’ve ever bought. Apart from the beautyness of the drawings themselves, I particurally found interesting some studies for the light and the shadows made just with black and white concepts. It’s like pre-pre-visualization, and it’s something we don’t get the chance to see very often. Check by yourself

http://www.parkablogs.com/content/book-review-art-of-assassins-creed-iv-black-flag

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this is some of ubisoft’s work, thanks to parkablog

Random Thoughts about Tearaway

Media Molecule, the english team behind Little Big Planet, last week released their new project, a Psvita exclusive, called Tearaway

I have always been interested in this project since it was announced, and now that I have finished it ( but not 100% completed it) I can say what an incredible experience it has been.

If you’ve seen the trailer or any image, you know that the plot is about a messenger who wants to deliver a message to the actual real player (the you!) that actually help him through his/her journey. Narratively speaking, it’s interesting how the player is really into the game with this expedient, and since it’s more powerful than the actual characters in the world (ha!) he can really breaks from real world to game world, so you can use your finger, or if you look at the sun you’ll see your face in realtime. The whole game is pretty much make you develop a friendship with the messanger, and the ending is one of the most touching and heart-warming experience you could ever imagine. Also, the final “moral” is very deep.

And if that wasn’t already enough, you got one of the best level design ever seen for a platform. The world is all papercrafted (even the water drops are paper scraps, and you should see how beautiful the waterfalls are!) and sometimes the level really fold up upon you. Also, to let you “keep memories” of your journey they give you a camera so you can take pictures (sometimes taking picture also help the level plot developing, so you have to take pictures of certain places for sidequests, for example).

Final topping, hidden in the game world there are objects that make you download the actual printable papercraft object on your account on tearaway.me so you can take some thing of that world into yours.

Because of that I can say it was one of the best game of these year and one of the best game AND ludic experience I ever played. I don’t know how to explain it, but I do really hope these are the kind of game i will have the privilege to make in the future, for their creativity concept is exactly what I’d like to do and see in videogames. Chapeau to Media Molecule!

P.S. my work in these days for the night savior project has been principally about “coding” the game with construct, so I don’t have a lot of things to share, unfortunaly. But the overall final idea is taking shape!

BONUS These are some of the photos I made, look at the tiny amazing details!

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Photos made by me with the ingame camera, Tearaway, 2013